


We hate to make the lazy comparison, but it really looks like a playable Pixar film at times, and while we didn’t feel compelled to find out how the story resolved itself, we made sure we saw every one of its vibrant levels. Whether you’re firing well-aimed nails into the wall for your partner to swing on, taking part in some synchronised rail grinding, or flying a plane while the other player fights a squirrel in a 2D fighting mini-game, this brilliant action-adventure game just never runs out of ideas. Co-operative multiplayer games are nothing new, but It Takes Two does more with the genre than any game we’ve played before. Neither are particularly likeable characters and It Takes Two’s narrative is definitely the weakest aspect of the game, but you should overlook that because everything else is pretty superb. You and your partner play as a pair of soon-to-be divorced parents who are forced to work together when they’re transformed into their daughter’s toys. This is a journey of self-discovery everyone should take.Josef Fares has been a innovating with co-op experiences since he becoming a game designer, and It Takes Two is probably the best of the bunch. It looks and sounds gorgeous, has wonderfully resonant themes and characters, and is a joy to behold and engage with. However and whenever you get around to trying The Artful Escape out, I think you're going to find it to be an experience that is patently worth it. It absolutely does help that the game will be on Game Pass at launch, so subscribers to that can check it out without any further cost. Now personally, I find the asking price to be fair, and the experience you get out of it to more than justify the cost – but that's ultimately a decision you need to make for yourself.

But what it does mean is that there are those who might find it to be a hard sell.

It has the presence of mind to understand that its pitch perfect pacing, and the strength of the crescendo it achieves as the player nears its climax, would both be undermined if it ended up padding itself out (similarly, a shorter game wouldn't have the chance to properly flesh itself, its characters, settings, and conflict out enough for the resolution to land). The Artful Escape is a short game – it's actually the perfect length for what it is, and doesn't need to be longer or shorter.
